Joel Mongeon
Cell425-985-3792
Home 425-502-9144
joel@joelmoneon.com 
www.joelmongeon.com/

I am looking for employment as a digital artist on a passionate team that strives for perfection. I would like to find a studio that encourages a strong sense of ownership, and enables growth both for an individual artist and a team.

Employment:

SENIOR ARTIST August 2010 – Present
Central Media Microsoft Studios, Redmond Washington
Look Development, prototyping, rigging and pipeline development on various projects at Central Media, a publishing group inside of Microsoft’s Interactive Entertainment Business division.
Projects include: Halo 4, Ryse, Star Wars Kinect, Disneyland Kinect, Pixar’s Rush and several unannounced titles
Software used: Zbrush, 3DS Max, modo, Marvelous Designer, 3d Coat, Photoshop, Maya

TECHNICAL ARTIST May 2009 – July 2010
Central Media Microsoft Game Studios (FILTER), Redmond Washington
Look Development, prototyping, rigging and pipeline development on various projects at Central Media, a publishing group inside of Microsoft’s Interactive Entertainment Business division.
Projects include: Alan Wake, Kinectimals, and Game Room
Software used: Zbrush 3.5R3, 3DS Max, modo, 3d Coat, Photoshop, Maya

ZBRUSH INSTRUCTOR 2008 – July 2010
3d Training Academy, Bellevue Washington
I ran several Zbrush classes covering new features in Zbrush 3.5, hard surface modeling and Zsketching

Character Artist and Rigger July 2006- April 2008
Hatch Studios, Toronto Ontario
Model, texture and Rig characters for television commercials and short film. Clients include Bick’s, Kraft and Ford
Other responsibilities included creating environments, prop models and supervising junior artists.
Software used: 3DS Max 8-9, Photoshop, Zbrush, Silo

Freelance Rigger May 2007
Pseudo Interactive, Toronto Ontario
Rig several characters using Character Studio Bipeds for unnamed video game project
Software used: 3DS Max 8

Freelance Modeler September 2006
Guru Animation, Toronto Ontario
Create 3d assets for television commercials at Guru Studios
Software used: Maya

3D Animator April 2006- June 2006
Technicolor 49 Ontario , Toronto Ontario
Create 3d models and animation for television and print advertisement at Technicolor Toronto's 49 Ontario boutique commercial shop.
Software used: Maya, Photoshop

Lead Character Modeler/Rigger for "Get Ed" Productions  October 2004 - April 2006
Red Rover, Toronto Ontario
Help design and implement studio pipeline for 26 episode “Get Ed” television series.
Model and rig lead characters for Disney television series called “Get Ed”. 
Supervise other character modelers and riggers.
Work with Animation department to create and maintain custom rigs throughout production.
Software used: Maya, Photoshop, DeepUV, DeepPaint, Zbrush

3DAnimator January- February 2002, November 2002- September 2003, April 2004 - October 2004
Red Rover, Toronto Ontario
Duties include but not limited to modeling, rigging, animation, rendering and compositing of various television commercials. Clients include Toyota, Kellogg’s,Kool-Aid
Software used: Maya, 3DS Max, Vray Renderer, Photoshop, After Effects, Realflow, Simcloth

Lead Modeler/Development artist September 2003 - March 2004
Elliott Animation, Toronto Ontario
Worked on various development projects, both internal and external. 
Duties included character modeling, texturing, rigging, fur and hair.
Maya, 3DS Max 5 & 6, Photoshop, Deep UV, Deep Paint, Shag:hair, Combustion

Professor Jan-April 2002, Jan-April 2003
Seneca College, Toronto Ontario
Responsible for teaching modeling, texturing and Animation classes in the Digital Media Arts Program. 
Software taught: 3D Studio Max, Photoshop

Modeler March 2001- November 2002
Elliott Animation	, Toronto, Ontario
Modeling, texturing and rigging models used in the first and Second Seasons of the Universal Studios Television series Sitting Ducks and various short pilots. 
Software used: 3D Studio Max 4 and 5, Photoshop, Deep UV and  Deep Paint.

Production Assistant December 2000- MARCH 2001
Elliott Animation	, Toronto Ontario
Duties included slugging storyboards and prepping audio for animators for first season of Universal studios Television series Sitting Ducks.

Community

Nominated for 2010 VES award for “Outstanding Animated Character in a Video Game”
Presenting Zbrush demonstrations at Siggraph 2010
Live Zbrush demonstration at the Seattle Zbrush user Group 2010
Zbrush Beta Tester from Zbrush 3 to Zbrush 4r4
Test new features and suggest new tools/workflows for latest version of Pixologic's Zbrush

Images published in several industry books and magazines including:
Exotique 2, D’artiste Character Modeling 3 and Zbrush Character Creation

Featured in CBC article about art and technology:
http://www.cbc.ca/news/background/tech/hightech/digital-art.html#

Member of Seneca College's Arts Fundamentals Program Advisory Board	2003

Education
Seattle Sculpture Atelier
Ecorche studies, sculpture workshops, figure sculpting: 2010 - Present

Gage Academy of Art
Artistic Anatomy and Figurative Sculpting: 2008-Present

Academy of Realist Art
Traditional figurative Drawing: 2006-2008

Alias/Wavefront Training certificate of merit
Character Rigging and Animation: 2003

Seneca College of Applied Arts and Technology
Illustration – Technical: 2001

Ottawa School of Art
Animation certificate: 1999

Heritage College
Fine arts diploma: 1998

Skills
Software, Strong: ZBrush, modo, Marvelous Designer, 3DS Max, Maya,  Photoshop
Software, Intermediate: 3d Coat, Silo, Combustion, After Effects, Premiere
Strong Modelling, texturing and rigging abilities
Intermediate Maxscript and Mel Scripting abilities
Enjoy technical challenges
Eager to learn new digital and traditional art techniques
Quick to learn new software
Works well within a group environment
Helpful in solving problems
Able to accept creative criticism
Personable, easy to get along with

References are available upon request